This first challenge of my week was to portray a favorite dream or worst nightmare. I decided to depict one of my recurring dreams of a tornado.
7/19/26 “Nightmare Storm”
The next challenge was to create a character card for a table top game. I worked on a lovely mystical oracle who has the ability to pause time for others so she can act freely while the world stands still. Her alignment is chaotic good, faction – “The Infusers”, and weapon – tea spoon of fate. Tea is not just a drink; it is a doorway. Her greatest strength is intuition, then potioncraft.
7/20/26 “Madame Camellia”
The next challenge was to create an image of a mundane, prosaic scene or perfectly ordinary instance, but make it beautiful and stylized in an Art Nouveau style inspired by Gustave Klimt.
7/21/26 “Waiting for the Bus”
The next day’s challenge was to add one hidden detail into a piece that would change the meaning once discovered. Mine can only be seen if you zoom in on the little girl statue’s face. You will see a blue eye with a tear.
7/22/26 “Crying Girl”
The next description of a contest was really complicated about biophilic AI with a twist of liminal aesthetics and a reality warp. After digging into it all, it seemed to be about nature taking over architecture or vice versa and boundaries between real and fantasy, alien and familiar. I came up with a strange combination that worked for me.
7/23/26 “Reverent Witness”
The next challenge had to include an animal that one might not expect in the given scene. I chose a capybara.
7/24/26 “Storytime”
The last day of the week was to reveal an entire room inside an article of clothing.
7/25/26 “Stories in the Hood”
And here are some of the honorable mentions that I did not submit, but still published on my art website:


































